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I'm honestly kind of glad that 1.3.6 is taking such a while, so I've all the silence to work on the project. And thus it's still gonna take a while before I'll draw or open requests again. Sadly, it's still gonna take a while before it's truly finished.
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It's been a wise lesson I've taken from game design, Even though I've only taken that step since 1 October, a lot of progress has been made since then. So from that moment, I've shrinked the project down a 3th time, scrapping all new things I had planned and going for the absolute minimal required.Īnd since then, the finishing goal became manageable once again. I've realised that it's all not about making the 'perfect' game, but just making 'a' game. Failed to deliver a 'good' designed game. It was at that point where I thought I've failed on the project. The whole point about continiously designing new things, made the goal of releasing still years away. There have been times where I thought to work on smaller projects instead, but I dislike making half-work. It's been two years since then, and there's still plenty of work left to do. I've considered drawing and casually playing games as a waste of time, because I could also work on the game project instead.Īnd I've preferred a method to only announce it once the game is getting close to done. Shrinking down the main idea to reach a clearer goal by 2 times already. So I had to fight against a lot of struggles, fighting procrastination by every roadblock I'm facing. This was the whole "Project" idea that I've mentioned in several posts.īut.Even though I'm aware that games are taking a long time, I've greatly underestimated how much time I have to spend on this one. One that was certainely bigger than before. Well, as you may have seen with my previous project, Space Siblings, I'm able to develop games in the pasttime.Īnd already since January 2017, I had in mind to work on a new game. But I am quitting several games to make more time free. So, as I've said before, drawing is no longer my primary timespend.